So here is my finished piece in ZBrush. (The different colours represent the polypaint which gives a rough idea of the UV Map created:
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| Final Model |
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| UV Mapped in Maya |
Personal Notes
I am at the point of this project where I am relatively anxious of the final outcome. With this beign a new field to me, I hope I can get it as close to the standards of my last project (which I was really pleased with). I have it all in my head, it's just getting it to come out like that!
My next step is to begin painting the tree and placing it into Unreal Engine 4 - thats when things start to fall into place - I will paint it for the next two days and by then I will called it pretty much finished (maybe come back and edit the texture map at a later date). I want to (next week) start assembling the rest of the scene, starting with the hill, and then adding in some other (much more basic!) trees and bushes. I can then come back to this tree and add some more features to it (ropes, hatches etc)
Here is a quick updated list of what is too follow:
- Place into Unreal Engine 4
- Finish Diffuse Map/Normal Map (Make two and multiply)
- Sort landscape (Hill + Night Sky)
- Begin making various bushes
- Add further features to main tree
Lighting etc will eventually be added to this list...


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