http://www.digitaltutors.com/tutorial/1536-Indie-Game-Development-Pipeline-Volume-5-Boss-Character-Modeling-and-Texturing
So I am onyl at the early stages but already, this tree is looking much better than my last attempt and there are still plenty of steps to go through before the final model (lots and lots of iterating).
So to begin with (much like my last method) I began with using ZSpheres to create a basic shape model which I then converted to a low poly skin:
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| Using ZSPheres to Create Initial Skin |
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| Modifying the Base Mesh in Maya |
Personal Notes
I am much happy now I have a pipeline example to work to. It really helps when you are not too familiar with a package or the correct approach to take with it. I am taking it slow and so I am going to do a little touch up in ZBrush today then start the major sculpting tomorrow and Friday.


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