After finding a trial version that should last long enough for this project I decided to go ahead and use it.
Here is my first attempt at a rough tree and then a further attempt at the main tree using ZSpheres:
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| ZBrush Start |
After searching around I found a few good tutorials and info that might help get through this:
UV Master
A useful approach to UV Map your model
http://pixologic.com/zbrush/features/UV-Master/
Using DynaMesh
An effective method of sculpting a rough layout before final sculpt
The Pipeline!
This digital tutors tutorial shows an effective pipeline. The only thing is it uses a software called Topogun which I have never used. Never-the-less, I can still follow this and retopolgize in ZBrush (even if it is a longer approach)
http://www.digitaltutors.com/tutorial/901-Professional-Series-Game-Boss-Creation-in-ZBrush#play-22456
Example of Tree Tutorials
https://www.youtube.com/watch?v=NIoIdt54wF8
http://www.digitaltutors.com/tutorial/598-Creature-Concept-Sculpting-in-ZBrush#play-12150
Personal Notes
Tomorrow I will be trying to find a suitable method to complete my tree. Whether that involves; ZSpheres, DynaMesh or anything else. Once I have figured out the best way to do this I will begin on my tree.
Sadly I am now a bit behind where I wanted to be but hopefully it will be for the best!

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